﻿using System;
using System.Collections.Generic;
using System.Text;
[Serializable]
public class MonsterBase
{
    public float MoveSpeed = 0;//移动速度
    public bool CheckDistance = true;//大于这个距离，怪物不会回追击你
    public bool IsActive = true;//是否处于激活状态


    public virtual void Movement() { }
    public void Update()
    {
        
    }

}
